Saturday, April 30, 2011

My final. My face

I tried and I don't know what's going on but I'll fix the hair in my head later ...I have so much to dooo AHH!

For now:



//edit// 5 . 3 . 11 //

skin's a bit better, less reflective eyes, a bit better hair.


Friday, April 22, 2011

Finals. EEP.

Just a brief post.

Started modeling my head yesterday (been slacking a bit and playing around with the guy from my last post too much :X)

Right now I'm working on the flow of the mesh! Here's a snapshot!



...okay now, back to work~

//edit//

it is almost 7pm now...the above snapshot was from around 11am...here is an updated image of mah-heddd!


Added some more loops, formed my double eyelid and nose/nostril, and created the ear~
A few more tweaks and then I'll get to cleaning the mesh to make it all nice 'n neat. ^^



Saturday, April 16, 2011

WOOPS.

Ah! I'm late, I'll double post this week~

Just been busy with finals and the end of my sophomore year at SVA. Starting thesis production next year, yikes! (but also yay ~)

Here's a dude I've been working on mainly to incorporate the use of more complicated rigs involving the use of a more-specific skeletal setup and multiple blendshapes...I'm in the processing of doing the last connections to the rig and then I shall animate him, but I'll show you a small playblast as a preview! Enjoy (:

Btw all these past projects are all in preparation for my final project, which will be my head modeled and speaking (like Euna). sooo yea~


(ahh it's not letting me post a video, so ill edit this post later and try again!)
EDIT// Here ya go! 4/21/11


Sunday, April 3, 2011

MatchMover

Soooo, here's an attempt at motion tracking with MatchMover~

It's a bit shaky, but I learned from this that I should probably take more stable (or stabilized) footage and that upward pans are harder to track!

Maybe I'll try Boujou next time, I hear it's good. Overall it was fun (for me) doing the tracking part, I enjoyed rebuilding the surfaces of the piano, etc. and placing my old bear model into REAL LIFE!

Sorry for the bad blending, I rendered this out to mainly see how the shadow was after I tweaked the tracking a bit. (: